﻿using System.Collections;
using System.Collections.Generic;
using UnityEngine;

public class sineStuff : MonoBehaviour {
    public float amplitudeX = 10.0f;
    public float amplitudeY = 5.0f;
    public float omegaX = 1.0f;
    public float omegaY = 5.0f;
    public float index;

    public void Update()
    {
        index += Time.deltaTime;
        float x = amplitudeX * Mathf.Cos(omegaX * index);
        float y = Mathf.Abs(amplitudeY * Mathf.Sin(omegaY * index));
        transform.localPosition = new Vector3(x, y, 0);
    }
}
